FActorSnapshotData::DeserializeIntoExistingWorldActor

Windows
MacOS
Linux

References

Module

LevelSnapshots

Header

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Public/Data/ActorSnapshotData.h

Include

#include "Data/ActorSnapshotData.h"

Source

/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshots/Private/Data/ActorSnapshotData.cpp

Syntax

void DeserializeIntoExistingWorldActor
(
    UWorld * SnapshotWorld,
    AActor * OriginalActor,
    FWorldSnapshotData & WorldData,
    UPackage * InLocalisationSnapshotPackage,
    const FPropertySelectionMap & SelectedProperties
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss