Module |
|
Header |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Public/LidarPointCloud.h |
Include |
#include "LidarPointCloud.h" |
Source |
/Engine/Plugins/Enterprise/LidarPointCloud/Source/LidarPointCloudRuntime/Private/LidarPointCloud.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintPure, Category="Lidar Point Cloud", Meta=(WorldContext="WorldContextObject"))
static void GetPointsInSphereAsCopies
(
UObject * WorldContextObject,
TArray< FLidarPointCloudPoint > & SelectedPoints,
FVector Center,
float Radius,
bool bVisibleOnly
)
Returns an array with copies of points within the given sphere