Name |
Description |
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FStaticMeshBuildSettingChange |
Set of changes to apply to StaticMesh Build Settings |
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FTexture2DBuilder |
Texture2DBuilder is a utility class for creating/modifying various types of UTexture2D. |
Name |
Description |
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UE::MeshDescription::EBuildSettingBoolChange |
Utility functions to update UStaticMesh build settingsHow to update a boolean build setting |
Name | Description | ||
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UE::MeshDescription::ConfigureBuildSettings ( |
Utility function to apply build settings changes to a UStaticMesh |
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UE::MeshDescription::InitializeAutoGeneratedAttributes ( |
Utility functions to preprocess a MeshDescription so that it is suitable for use in Modeling Tools, ie with fully-populated autogen normals/tangents/etc. |
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UE::MeshDescription::InitializeAutoGeneratedAttributes ( |
Populate any auto-generated attributes of a FMeshDescription that are currently invalid (eg Normals/Tangents, which may be zero until calculated) |
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UE::MeshDescription::InitializeAutoGeneratedAttributes ( |
Populate any auto-generated attributes of a FMeshDescription that are currently invalid (eg Normals/Tangents, which may be zero until calculated) |