AssetUtils

Windows
MacOS
Linux

Classes

Name

Description

Public struct

FStaticMeshBuildSettingChange

Set of changes to apply to StaticMesh Build Settings

Public class

FTexture2DBuilder

Texture2DBuilder is a utility class for creating/modifying various types of UTexture2D.

Enums

Name

Description

Public enum

UE::MeshDescription::EBuildSettingBoolChange

Utility functions to update UStaticMesh build settingsHow to update a boolean build setting

Functions

Name Description

Public function

void

 

UE::MeshDescription::ConfigureBuildSettings

(
    UStaticMesh* StaticMesh,
    int32 SourceLOD,
    FStaticMeshBuildSettingChange NewSe...
)

Utility function to apply build settings changes to a UStaticMesh

Public function

void

 

UE::MeshDescription::InitializeAutoGeneratedAttributes

(
    FMeshDescription& Mesh,
    const FMeshBuildSettings* Buil...
)

Utility functions to preprocess a MeshDescription so that it is suitable for use in Modeling Tools, ie with fully-populated autogen normals/tangents/etc.

Public function

void

 

UE::MeshDescription::InitializeAutoGeneratedAttributes

(
    FMeshDescription& Mesh,
    UStaticMesh* StaticMesh,
    int32 SourceLOD
)

Populate any auto-generated attributes of a FMeshDescription that are currently invalid (eg Normals/Tangents, which may be zero until calculated)

Public function

void

 

UE::MeshDescription::InitializeAutoGeneratedAttributes

(
    FMeshDescription& Mesh,
    UActorComponent* StaticMeshCom...,
    int32 SourceLOD
)

Populate any auto-generated attributes of a FMeshDescription that are currently invalid (eg Normals/Tangents, which may be zero until calculated)

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