| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/PlayerStateComponent.h |
Include |
#include "Components/PlayerStateComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UPlayerStateComponent : public UGameFrameworkComponent
PlayerStateComponent is an actor component made for APlayerState and receives PlayerState events.
Name | Description | |
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UPlayerStateComponent ( |
Name | Description | ||
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CopyProperties ( |
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T * |
GetPawn() |
PlayerState accessors. |
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T * |
GetPlayerState() |
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T * |
GetPlayerStateChecked() |
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Reset() |
PlayerState events. |