UPlayerStateComponent

PlayerStateComponent is an actor component made for [APlayerState](API\Runtime\Engine\GameFramework\APlayerState) and receives PlayerState events.

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MacOS
Linux

Inheritance Hierarchy

References

Module

ModularGameplay

Header

/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/PlayerStateComponent.h

Include

#include "Components/PlayerStateComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UPlayerStateComponent : public UGameFrameworkComponent

Remarks

PlayerStateComponent is an actor component made for APlayerState and receives PlayerState events.

Constructors

Name Description

Public function

UPlayerStateComponent

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual

void

 

CopyProperties

(
    UPlayerStateComponent* TargetP...
)

Public function Const

T *

 

GetPawn()

PlayerState accessors.

Public function Const

T *

 

GetPlayerState()

Public function Const

T *

 

GetPlayerStateChecked()

Public function Virtual

void

 

Reset()

PlayerState events.

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