Module |
|
Header |
/Engine/Plugins/Experimental/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponent.h |
Include |
#include "Components/GameFrameworkComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType, HideCategories=(Trigger, PhysicsVolume))
class UGameFrameworkComponent : public UActorComponent
GameFrameworkComponent is a base class for a actor components made for the basic game framework classes.
Name | Description | |
---|---|---|
|
UGameFrameworkComponent ( |
Name | Description | ||
---|---|---|---|
|
T * |
GetGameInstance() |
|
|
T * |
GetGameInstanceChecked() |
|
|
FTimerManage... |
GetWorldTimerManager() |
Returns the world's timer manager |
|
HasAuthority() |
Returns true if the owner's role is ROLE_Authority |