| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineQueue.h |
Include |
#include "MoviePipelineQueue.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType)
class UMoviePipelineExecutorShot : public UObject
This class represents a segment of work within the Executor Job. This should be owned by the UMoviePipelineExecutorJob and can be created before the movie pipeline starts to configure some aspects about the segment (such as disabling it). When the movie pipeline starts, it will use the already existing ones, or generate new ones as needed.
Name | Description | ||
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bEnabled |
Does the user want to render this shot? |
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InnerName |
The name of the camera cut section that this shot represents. Can be empty. |
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OuterName |
The name of the shot section that contains this shot. Can be empty. |
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float |
Progress |
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ShotInfo |
Transient information used by the active Movie Pipeline working on this shot. |
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StatusMessage |
Name | Description | |
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UMoviePipelineExecutorShot() |
Name | Description | ||
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UMoviePipeli... |
AllocateNewShotOverrideConfig |
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UMoviePipeli... |
GetShotOverrideConfiguration() |
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UMoviePipeli... |
GetShotOverridePresetOrigin() |
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GetStatusMessage() |
Get the current status message for this shot. |
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GetStatusMessage_Implementation() |
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float |
GetStatusProgress() |
Get the current progress as last set by SetStatusProgress. |
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float |
GetStatusProgress_Implementation() |
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SetShotOverrideConfiguration ( |
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SetShotOverridePresetOrigin ( |
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SetStatusMessage ( |
Set the status of this shot to the given value. |
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SetStatusMessage_Implementation ( |
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SetStatusProgress ( |
Set the progress of this shot to the given value. |
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SetStatusProgress_Implementation ( |
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ShouldRender() |
Returns whether this should should be rendered |