UMoviePipelineEditorBlueprintLibrary::CreateJobFromSequence

Create a job from a level sequence.

Windows
MacOS
Linux

References

Module

MovieRenderPipelineEditor

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Public/MoviePipelineEditorBlueprintLibrary.h

Include

#include "MoviePipelineEditorBlueprintLibrary.h"

Source

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineEditor/Private/MoviePipelineEditorBlueprintLibrary.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Movie Render Pipeline")
static UMoviePipelineExecutorJob * CreateJobFromSequence
(
    UMoviePipelineQueue * InPipelineQueue,
    const ULevelSequence * InSequence
)

Remarks

Create a job from a level sequence. Sets the map as the currently editor world, the author, the sequence and the job name as the sequence name on the new job. Returns the newly created job.

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