FOnlinePartyRepDataBase

Base for all rep data structs

Windows
MacOS
Linux

Inheritance Hierarchy

FOnlinePartyRepDataBase

FPartyMemberRepData

FPartyRepData

References

Module

Party

Header

/Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyTypes.h

Include

#include "Party/PartyTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FOnlinePartyRepDataBase

Remarks

Base for all rep data structs

Variables

Name Description

Protected variable

FSimpleDelegate

 

OnDataChanged

Destructors

Name Description

Public function Virtual

~FOnlinePartyRepDataBase()

Functions

Name Description

Protected function Virtual Const

bool

 

CanEditData()

Protected function Virtual Const

void

 

CompareAgainst

(
    const FOnlinePartyRepDataBase& Old...
)

Compare this data against the given old data, triggering delegates as appropriate.

Protected function Virtual Const

const USocia...

 

GetOwnerParty()

Protected function Virtual Const

const UParty...

 

GetOwningMember()

Protected function Const

void

 

LogPropertyChanged

(
    const TCHAR* OwningStructTypeN...,
    const TCHAR* PropertyName,
    bool bFromReplication
)

Protected function Const

void

 

LogSetPropertyFailure

(
    const TCHAR* OwningStructTypeN...,
    const TCHAR* PropertyName
)

Protected function Virtual

void

 

PostReplication

(
    const FOnlinePartyRepDataBase& Old...
)

Called directly after an updated member state is received and copied into the local state

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss