| FRemoteControlEntity
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Module |
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Header |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlField.h |
Include |
#include "RemoteControlField.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FRemoteControlProperty : public FRemoteControlField
Represents a property exposed to remote control.
Name | Description | |
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FRemoteControlProperty() |
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FRemoteControlProperty ( |
This constructor is deprecated. Use the other constructor. |
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FRemoteControlProperty ( |
Name | Description | ||
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FProperty &#... |
GetProperty() |
Get the underlying property. |
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TSharedPtr< ... |
GetPropertyHandle() |
Get the property handle with ability set and get property value directly. |
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IsEditableInPackaged() |
Returns whether the property is editable in a packaged build. |
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PostSerialize ( |
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Serialize ( |
Name | Description | ||
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UClass * |
GetSupportedBindingClass() |
Get the class of the object that can hold this field. |
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GetUnderlyingEntityIdentifier() |
Get an identifier for the underlying entity. |
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IsBound() |
Returns whether this entity can be resolved using its bound objects. |
Name |
Description |
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MetadataKey_Max |
Key for the metadata's Max entry. |
MetadataKey_Min |
Key for the metadata's Min entry. |
Name | Description | ||
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FRemoteControlProperty ( |
This constructor is deprecated. Use the other constructor. |