| FRemoteControlEntity
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Module |
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Header |
/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControl/Public/RemoteControlField.h |
Include |
#include "RemoteControlField.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FRemoteControlField : public FRemoteControlEntity
Represents a property or function that has been exposed to remote control.
Name | Description | ||
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bIsEditorOnly |
Whether the field is only available in editor. |
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FieldName |
The exposed field's name. |
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FieldPathInfo |
Path information pointing to this field |
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FieldType |
The field's type. |
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OwnerClass |
The class of the object that can have this field. |
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ProtocolBindings |
Stores the bound protocols for this exposed field It could store any types of the implemented protocols such as DMX, OSC, MIDI, etc The map holds protocol bindings stores the protocol mapping and protocol-specific mapping |
Name | Description | |
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FRemoteControlField() |
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FRemoteControlField ( |
Name | Description | ||
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IsEditorOnly() |
Returns whether the field is only available in editor. |
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PostSerialize ( |
Name | Description | ||
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BindObject ( |
Change the object this exposed entity is currently pointing to. |
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CanBindObject ( |
Return whether this entity supports binding to a given object. |
Name | Description | ||
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ComponentHierarchy_DEPRECATED |
Name | Description | ||
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ResolveFieldOwners |
Please use GetBoundObjects. |