Cache

Windows
MacOS
Linux

References

Module

TakesCore

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakesCore/Public/TakeRecorderSourceProperty.h

Include

#include "TakeRecorderSourceProperty.h"

Syntax

struct Cache

Variables

Name Description

Public variable

int32

 

Components

The number of components that belong to the target actor that we are recording.

Public variable

int32

 

Properties

The number of properties (both on actor + components) that we are recording.

Operators

Name Description

Public function

Cache &

 

operator+=

(
    const Cache& InOther
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss