UTimeSynthClip

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Inheritance Hierarchy

References

Module

TimeSynth

Header

/Engine/Plugins/Runtime/TimeSynth/Source/TimeSynth/Classes/TimeSynthComponent.h

Include

#include "TimeSynthComponent.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup=Synth, Meta=(BlueprintSpawnableComponent))
class UTimeSynthClip : public UObject

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bApplyFadeOut

If true, the clip will apply a fade when the clip duration expires. Otherwise, the clip plays out past the "duration".

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FTimeSynthTimeD...

 

ClipDuration

The clip duration.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

ETimeSynthEvent...

 

ClipQuantization

The clip duration.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FTimeSynthTimeD...

 

FadeInTime

The amount of time to fade in the clip from the start.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

FTimeSynthTimeD...

 

FadeOutTime

The amount of time to fade out the clip when it reaches its set duration.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

PitchScaleSemitones

The pitch scale range of the clip (in semi-tone range)

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

TArray< FTimeSy...

 

Sounds

Array of possible choices for the clip, allows randomization and distance picking.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FVector2D

 

VolumeScaleDb

The volume scale range of the clip.

Constructors

Name Description

Public function

UTimeSynthClip()

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