| FTickableObjectBase::Tick()
|
Module |
|
Header |
/Engine/Plugins/AI/UE4ML/Source/UE4ML/Public/4MLSession.h |
Include |
#include "4MLSession.h" |
virtual void Tick
(
float DeltaTime
)
Pure virtual that must be overloaded by the inheriting class. It will be called from within LevelTick.cpp after ticking all actors or from the rendering thread (depending on bIsRenderingThreadObject)
Parameter |
Description |
---|---|
DeltaTime |
Game time passed since the last call. |