| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/ClothingSystemRuntimeInterface/Public/ClothPhysicalMeshDataBase_Legacy.h |
Include |
#include "ClothPhysicalMeshDataBase_Legacy.h" |
class UClothPhysicalMeshDataBase_Legacy : public UObject
Deprecated, use FClothPhysicalMeshData instead. Simulation mesh points, topology, and spatial parameters defined on that topology.
Created curing asset import or created from a skeletal mesh.
Name | Description | ||
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BoneData |
Indices and weights for each vertex, used to skin the mesh to create the reference pose. |
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Indices |
Indices of the simulation mesh triangles. |
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TArray< float > |
InverseMasses |
Inverse mass for each vertex in the physical mesh. |
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MaxBoneWeights |
Maximum number of bone weights of any vetex. |
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Normals |
Normal at each vertex. |
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NumFixedVerts |
Number of fixed verts in the simulation mesh (fixed verts are just skinned and do not simulate) |
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SelfCollisionIndices |
Valid indices to use for self collisions (reduced set of Indices) |
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VertexColors |
Color at each vertex. |
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Vertices |
Positions of each simulation vertex. |
Name | Description | |
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UClothPhysicalMeshDataBase_Legacy() |
Name | Description | |
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~UClothPhysicalMeshDataBase_Legacy() |
Name | Description | ||
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TArray< floa... |
GetFloatArray ( |
Retrieve a registered vertex weight array by unique |
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GetFloatArrayIds() |
Get ids for all registered weight arrays. |
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GetFloatArrays() |
Get all registered weight arrays. |
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RegisterFloatArray |
Register an |