| FTextureResource | ||||
| FRenderTarget | ||||
| FDeferredUpdateResource
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/TextureRenderTarget2DArrayResource.h |
Include |
#include "TextureRenderTarget2DArrayResource.h" |
class FTextureRenderTarget2DArrayResource : public FTextureRenderTargetResource
FTextureRenderTarget2DArrayResource type for 2DArray render target textures.
Name | Description | |
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FTextureRenderTarget2DArrayResource ( |
Constructor |
Name | Description | ||
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FTexture2DAr... |
GetTextureRHI() |
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FUnorderedAc... |
GetUnorderedAccessViewRHI() |
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ReadPixels |
Copy the texels of a single depth slice of the 2d array into an array. |
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ReadPixels ( |
Copy the texels of a single depth slice of the cube into an array. |
Name | Description | ||
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FTextureRend... |
GetTextureRenderTarget2DArrayResource() |
2DArray texture RT resource interface |
Name | Description | ||
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GetSizeX() |
Returns the width of the texture in pixels. |
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GetSizeY() |
Returns the height of the texture in pixels. |
Name | Description | ||
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InitDynamicRHI() |
Initializes the dynamic RHI resource and/or RHI render target used by this resource. |
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ReleaseDynamicRHI() |
Releases the dynamic RHI resource and/or RHI render target resources used by this resource. |
Name | Description | ||
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float |
GetDisplayGamma() |
Render target resource should be sampled in linear color space |
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GetSizeXY() |
Properties. |
Name | Description | ||
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UpdateDeferredResource ( |
Updates (resolves) the render target texture. |