| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h |
Include |
#include "PhysicsField/PhysicsFieldComponent.h" |
class UPhysicsFieldComponent : public USceneComponent
PhysicsFieldComponent
Name | Description | ||
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FieldInstance |
The instance of the field system. |
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FieldProxy |
Scene proxy to be sent to the render thread. |
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PersistentCommands |
List of all the field persitent commands in the world |
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TransientCommands |
List of all the field transient commands in the world |
Name | Description | |
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UPhysicsFieldComponent() |
PhysicsFieldComponent |
Name | Description | ||
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AddPersistentCommand ( |
Add the persitent field command |
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AddTransientCommand ( |
Add the transient field command |
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BuildCommandBounds ( |
Build the command bounds |
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FillPersistentCommands ( |
Fill the persistent commands intersecting the bounding box from the physics field |
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FillTransientCommands ( |
Fill the transient commands intersecting the bounding box from the physics field |
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RemovePersistentCommand ( |
Remove the persitent field command |
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RemoveTransientCommand ( |
Remove the transient field command |
Name | Description | ||
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CreateRenderState_Concurrent ( |
Used to create any rendering thread information for this component |
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DestroyRenderState_Concurrent() |
Used to shut down any rendering thread structure for this component |
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OnRegister() |
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called. |
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OnUnregister() |
Called when a component is unregistered. |
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SendRenderDynamicData_Concurrent() |
Called to send dynamic data for this component to the rendering thread |
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TickComponent ( |
Function called every frame on this ActorComponent. |