Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsField/PhysicsFieldComponent.h |
Include |
#include "PhysicsField/PhysicsFieldComponent.h" |
class FPhysicsFieldInstance
An instance of a Physics Field.
Name | Description | ||
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BoundsMax |
Max Bounds for each target/clipmap |
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BoundsMin |
Min Bounds for each target/clipmap |
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FieldCommands |
List of all the field commands in the world |
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FieldResource |
The field system resource. |
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NodesOffsets |
Nodes offsets in the paramter array |
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TArray< float > |
NodesParams |
Nodes input parameters and connection |
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TStaticArray< i... |
TargetsOffsets |
Targets offsets in the nodes array |
Name | Description | |
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FPhysicsFieldInstance() |
Default constructor. |
Name | Description | |
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~FPhysicsFieldInstance() |
Destructor. |
Name | Description | ||
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BuildNodeBounds ( |
Update the bounds given a node |
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BuildNodeParams ( |
Update the offsets and params given a node |
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InitInstance ( |
Initializes the instance for the given resource. |
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ReleaseInstance() |
Release the resource of the instance. |
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UpdateInstance ( |
Update the datas based on the new bounds and commands |