Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshLODModel.h |
Include |
#include "Rendering/SkeletalMeshLODModel.h" |
struct FSoftSkinVertex
Name | Description | ||
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Color |
VertexColor. |
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FBoneIndexType[... |
InfluenceBones |
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uint8[12] |
InfluenceWeights |
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Position |
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TangentX |
Tangent, U-direction. |
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TangentY |
Binormal, V-direction. |
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TangentZ |
Normal. |
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FVector2D[MAX_T... |
UVs |
UVs. |
Name | Description | ||
---|---|---|---|
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GetMaximumWeight() |
Returns the maximum weight of any bone that influences this vertex. |
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GetRigidWeightBone ( |
If this vert is rigidly weighted to a bone, return true and the bone index. Otherwise return false. |