UTickableWorldSubsystem::GetTickableGameObjectWorld

[FTickableGameObject](API\Runtime\Engine\FTickableGameObject) implementation Begin.

Windows
MacOS
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Override Hierarchy

FTickableGameObject::GetTickableGameObjectWorld()

UTickableWorldSubsystem::GetTickableGameObjectWorld()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Subsystems/WorldSubsystem.h

Include

#include "Subsystems/WorldSubsystem.h"

Syntax

virtual UWorld * GetTickableGameObjectWorld() const

Remarks

FTickableGameObject implementation Begin.

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