GetElementShaderBindings

Overload list

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MacOS
Linux
Name Description

Public function Static

void

 

GetElementShaderBindings

(
    const TShaderRefBase< ShaderType, P...,
    const FScene* Scene,
    const FSceneView* ViewIfDynami...,
    const FVertexFactory* VertexFa...,
    const EVertexInputStreamType InputS...,
    ERHIFeatureLevel::Type FeatureLevel,
    const FPrimitiveSceneProxy* Pr...,
    const FMeshBatch& MeshBatch,
    const FMeshBatchElement& BatchElem...,
    const ShaderElementDataType& Shade...,
    FMeshDrawSingleShaderBindings& Sha...,
    FVertexInputStreamArray& VertexStr...
)

Public function Const

void

 

GetElementShaderBindings

(
    const FShaderMapPointerTable& Poin...,
    const FScene* Scene,
    const FSceneView* ViewIfDynami...,
    const FVertexFactory* VertexFa...,
    const EVertexInputStreamType InputS...,
    const FStaticFeatureLevel FeatureLe...,
    const FPrimitiveSceneProxy* Pr...,
    const FMeshBatch& MeshBatch,
    const FMeshBatchElement& BatchElem...,
    const FMeshMaterialShaderElementDat...,
    FMeshDrawSingleShaderBindings& Sha...,
    FVertexInputStreamArray& VertexStr...
)

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