unreal.ContextualAnimTrackSettings
¶
- class unreal.ContextualAnimTrackSettings(preview_actor_class=None, join_rule=ContextualAnimJoinRule.DEFAULT, ik_target_definitions=[], mesh_to_component=[[0.0, 0.0, 0.0], [0.0, 0.0, - 90.0], [1.0, 1.0, 1.0]])¶
Bases:
unreal.StructBase
Contextual Anim Track Settings
C++ Source:
Plugin: ContextualAnimation
Module: ContextualAnimation
File: ContextualAnimTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
ik_target_definitions
(Array(ContextualAnimIKTargetDefinition)): [Read-Write] IKTarget Definitionsjoin_rule
(ContextualAnimJoinRule): [Read-Write] Join Rulemesh_to_component
(Transform): [Read-Write] Mesh to Componentpreview_actor_class
(type(Class)): [Read-Write] Preview Actor Class
- property ik_target_definitions¶
[Read-Write] IKTarget Definitions
- property join_rule¶
[Read-Write] Join Rule
- Type