unreal.ContextualAnimTrackSettings

class unreal.ContextualAnimTrackSettings(preview_actor_class=None, join_rule=ContextualAnimJoinRule.DEFAULT, ik_target_definitions=[], mesh_to_component=[[0.0, 0.0, 0.0], [0.0, 0.0, - 90.0], [1.0, 1.0, 1.0]])

Bases: unreal.StructBase

Contextual Anim Track Settings

C++ Source:

  • Plugin: ContextualAnimation

  • Module: ContextualAnimation

  • File: ContextualAnimTypes.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ik_target_definitions (Array(ContextualAnimIKTargetDefinition)): [Read-Write] IKTarget Definitions

  • join_rule (ContextualAnimJoinRule): [Read-Write] Join Rule

  • mesh_to_component (Transform): [Read-Write] Mesh to Component

  • preview_actor_class (type(Class)): [Read-Write] Preview Actor Class

property ik_target_definitions

[Read-Write] IKTarget Definitions

Type

(Array(ContextualAnimIKTargetDefinition))

property join_rule

[Read-Write] Join Rule

Type

(ContextualAnimJoinRule)

property mesh_to_component

[Read-Write] Mesh to Component

Type

(Transform)

property preview_actor_class

[Read-Write] Preview Actor Class

Type

(type(Class))