unreal.DisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS(replace_enable=False, motion_blur_amount=1.0, motion_blur_max=50.0, motion_blur_per_object_size=4.0)¶
Bases:
unreal.StructBase
Display Cluster Configuration ICVFX Camera Motion Blur Override PPS
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
motion_blur_amount
(float): [Read-Write] Motion Blur Amount: Strength of motion blur, 0:off.motion_blur_max
(float): [Read-Write] Motion Blur Max: Max distortion caused by motion blur in percent of the screen width, 0:offmotion_blur_per_object_size
(float): [Read-Write] Motion Blur Per Object Size: The minimum projected screen radius for a primitive to be drawn in the velocity pass.Percentage of screen width, smaller numbers cause more draw calls, default: 4 %replace_enable
(bool): [Read-Write] Replace Enable: If enabled, override the overall motion blur settings that would otherwise come from the current post-process volume or Cine Camera.
- property motion_blur_amount¶
[Read-Write] Motion Blur Amount: Strength of motion blur, 0:off.
- Type
(float)
- property motion_blur_max¶
[Read-Write] Motion Blur Max: Max distortion caused by motion blur in percent of the screen width, 0:off
- Type
(float)