unreal.DisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS

class unreal.DisplayClusterConfigurationICVFX_CameraMotionBlurOverridePPS(replace_enable=False, motion_blur_amount=1.0, motion_blur_max=50.0, motion_blur_per_object_size=4.0)

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Camera Motion Blur Override PPS

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • motion_blur_amount (float): [Read-Write] Motion Blur Amount: Strength of motion blur, 0:off.

  • motion_blur_max (float): [Read-Write] Motion Blur Max: Max distortion caused by motion blur in percent of the screen width, 0:off

  • motion_blur_per_object_size (float): [Read-Write] Motion Blur Per Object Size: The minimum projected screen radius for a primitive to be drawn in the velocity pass.Percentage of screen width, smaller numbers cause more draw calls, default: 4 %

  • replace_enable (bool): [Read-Write] Replace Enable: If enabled, override the overall motion blur settings that would otherwise come from the current post-process volume or Cine Camera.

property motion_blur_amount

[Read-Write] Motion Blur Amount: Strength of motion blur, 0:off.

Type

(float)

property motion_blur_max

[Read-Write] Motion Blur Max: Max distortion caused by motion blur in percent of the screen width, 0:off

Type

(float)

property motion_blur_per_object_size

[Read-Write] Motion Blur Per Object Size: The minimum projected screen radius for a primitive to be drawn in the velocity pass.Percentage of screen width, smaller numbers cause more draw calls, default: 4 %

Type

(float)

property replace_enable

[Read-Write] Replace Enable: If enabled, override the overall motion blur settings that would otherwise come from the current post-process volume or Cine Camera.

Type

(bool)