unreal.DisplayClusterConfigurationICVFX_CameraRenderSettings

class unreal.DisplayClusterConfigurationICVFX_CameraRenderSettings(custom_frame_size=[False, 2560, 1440], render_order=- 1, use_camera_component_postprocess=True, replace=[False, None, False, [[0, 0], [0, 0]]], generate_mips=[True, TextureFilter.TF_TRILINEAR, TextureAddress.TA_CLAMP, TextureAddress.TA_CLAMP, False, 0], advanced_render_settings=[1.0, - 1, - 1, DisplayClusterConfigurationViewport_StereoMode.DEFAULT])

Bases: unreal.StructBase

Display Cluster Configuration ICVFX Camera Render Settings

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_ICVFX.h

Editor Properties: (see get_editor_property/set_editor_property)

  • advanced_render_settings (DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings): [Read-Write] Advanced Render Settings: Advanced render settings

  • custom_frame_size (DisplayClusterConfigurationICVFX_CustomSize): [Read-Write] Custom Frame Size: Define custom inner camera viewport size

  • generate_mips (DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mips: Mipmapping can help avoid visual artifacts when the inner frustum is rendered at a lower resolution than specified in the configuration and is smaller on screen than the available pixels on the display device.

  • render_order (int32): [Read-Write] Render Order: Camera render order, bigger value is over

  • replace (DisplayClusterConfigurationPostRender_Override): [Read-Write] Replace: Replace viewport render from source texture

  • use_camera_component_postprocess (bool): [Read-Write] Use Camera Component Postprocess: Use postprocess settings from camera component

property advanced_render_settings

[Read-Write] Advanced Render Settings: Advanced render settings

Type

(DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings)

property custom_frame_size

[Read-Write] Custom Frame Size: Define custom inner camera viewport size

Type

(DisplayClusterConfigurationICVFX_CustomSize)

property generate_mips

[Read-Write] Generate Mips: Mipmapping can help avoid visual artifacts when the inner frustum is rendered at a lower resolution than specified in the configuration and is smaller on screen than the available pixels on the display device.

Type

(DisplayClusterConfigurationPostRender_GenerateMips)

property render_order

[Read-Write] Render Order: Camera render order, bigger value is over

Type

(int32)

property replace

[Read-Write] Replace: Replace viewport render from source texture

Type

(DisplayClusterConfigurationPostRender_Override)

property use_camera_component_postprocess

[Read-Write] Use Camera Component Postprocess: Use postprocess settings from camera component

Type

(bool)