unreal.DisplayClusterConfigurationICVFX_CameraRenderSettings
¶
- class unreal.DisplayClusterConfigurationICVFX_CameraRenderSettings(custom_frame_size=[False, 2560, 1440], render_order=- 1, use_camera_component_postprocess=True, replace=[False, None, False, [[0, 0], [0, 0]]], generate_mips=[True, TextureFilter.TF_TRILINEAR, TextureAddress.TA_CLAMP, TextureAddress.TA_CLAMP, False, 0], advanced_render_settings=[1.0, - 1, - 1, DisplayClusterConfigurationViewport_StereoMode.DEFAULT])¶
Bases:
unreal.StructBase
Display Cluster Configuration ICVFX Camera Render Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_ICVFX.h
Editor Properties: (see get_editor_property/set_editor_property)
advanced_render_settings
(DisplayClusterConfigurationICVFX_CameraAdvancedRenderSettings): [Read-Write] Advanced Render Settings: Advanced render settingscustom_frame_size
(DisplayClusterConfigurationICVFX_CustomSize): [Read-Write] Custom Frame Size: Define custom inner camera viewport sizegenerate_mips
(DisplayClusterConfigurationPostRender_GenerateMips): [Read-Write] Generate Mips: Mipmapping can help avoid visual artifacts when the inner frustum is rendered at a lower resolution than specified in the configuration and is smaller on screen than the available pixels on the display device.render_order
(int32): [Read-Write] Render Order: Camera render order, bigger value is overreplace
(DisplayClusterConfigurationPostRender_Override): [Read-Write] Replace: Replace viewport render from source textureuse_camera_component_postprocess
(bool): [Read-Write] Use Camera Component Postprocess: Use postprocess settings from camera component
- property advanced_render_settings¶
[Read-Write] Advanced Render Settings: Advanced render settings
- property custom_frame_size¶
[Read-Write] Custom Frame Size: Define custom inner camera viewport size
- property generate_mips¶
[Read-Write] Generate Mips: Mipmapping can help avoid visual artifacts when the inner frustum is rendered at a lower resolution than specified in the configuration and is smaller on screen than the available pixels on the display device.
- property render_order¶
[Read-Write] Render Order: Camera render order, bigger value is over
- Type
(int32)
- property replace¶
[Read-Write] Replace: Replace viewport render from source texture