unreal.DisplayClusterConfigurationViewport_AllNodesColorGrading
¶
- class unreal.DisplayClusterConfigurationViewport_AllNodesColorGrading(enable_inner_frustum_all_nodes_color_grading=True, enable_entire_cluster_color_grading=True, color_grading_settings=[False, False, False, 0.0, [False, False, False, TemperatureMethod.TEMP_WHITE_BALANCE, 6500.0, 0.0], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], 0.0, [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], 0.0, [False, False, False, 0.0, 0.0, [0.0, 0.0, 0.0, 0.0]]])¶
Bases:
unreal.StructBase
Display Cluster Configuration Viewport All Nodes Color Grading
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Postprocess.h
Editor Properties: (see get_editor_property/set_editor_property)
color_grading_settings
(DisplayClusterConfigurationViewport_ColorGradingRenderingSettings): [Read-Write] Color Grading Settings: Color Gradingenable_entire_cluster_color_grading
(bool): [Read-Write] Enable Entire Cluster Color Grading: Optionally include Entire Cluster Color Grading settings specified on the root actor in nDisplay’s color grading stack for the inner frustum.enable_inner_frustum_all_nodes_color_grading
(bool): [Read-Write] Enable Inner Frustum All Nodes Color Grading: Enable the color grading settings on the inner frustum for the all nodes and add them to nDisplay’s color grading stack.
- property color_grading_settings¶
[Read-Write] Color Grading Settings: Color Grading