unreal.DisplayClusterConfigurationViewport_AllNodesColorGrading

class unreal.DisplayClusterConfigurationViewport_AllNodesColorGrading(enable_inner_frustum_all_nodes_color_grading=True, enable_entire_cluster_color_grading=True, color_grading_settings=[False, False, False, 0.0, [False, False, False, TemperatureMethod.TEMP_WHITE_BALANCE, 6500.0, 0.0], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], 0.0, [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], [False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], 0.0, [False, False, False, 0.0, 0.0, [0.0, 0.0, 0.0, 0.0]]])

Bases: unreal.StructBase

Display Cluster Configuration Viewport All Nodes Color Grading

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Postprocess.h

Editor Properties: (see get_editor_property/set_editor_property)

  • color_grading_settings (DisplayClusterConfigurationViewport_ColorGradingRenderingSettings): [Read-Write] Color Grading Settings: Color Grading

  • enable_entire_cluster_color_grading (bool): [Read-Write] Enable Entire Cluster Color Grading: Optionally include Entire Cluster Color Grading settings specified on the root actor in nDisplay’s color grading stack for the inner frustum.

  • enable_inner_frustum_all_nodes_color_grading (bool): [Read-Write] Enable Inner Frustum All Nodes Color Grading: Enable the color grading settings on the inner frustum for the all nodes and add them to nDisplay’s color grading stack.

property color_grading_settings

[Read-Write] Color Grading Settings: Color Grading

Type

(DisplayClusterConfigurationViewport_ColorGradingRenderingSettings)

property enable_entire_cluster_color_grading

[Read-Write] Enable Entire Cluster Color Grading: Optionally include Entire Cluster Color Grading settings specified on the root actor in nDisplay’s color grading stack for the inner frustum.

Type

(bool)

property enable_inner_frustum_all_nodes_color_grading

[Read-Write] Enable Inner Frustum All Nodes Color Grading: Enable the color grading settings on the inner frustum for the all nodes and add them to nDisplay’s color grading stack.

Type

(bool)