unreal.DisplayClusterConfigurationViewport_ColorGradingRenderingSettings
¶
- class unreal.DisplayClusterConfigurationViewport_ColorGradingRenderingSettings(override_auto_exposure_bias=False, override_color_correction_highlights_min=False, override_color_correction_shadows_max=False, auto_exposure_bias=0.0, white_balance=[False, False, False, TemperatureMethod.TEMP_WHITE_BALANCE, 6500.0, 0.0], global_=[False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], shadows=[False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], color_correction_shadows_max=0.0, midtones=[False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], highlights=[False, False, False, False, False, [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [1.0, 1.0, 1.0, 1.0], [0.0, 0.0, 0.0, 0.0]], color_correction_highlights_min=0.0, misc=[False, False, False, 0.0, 0.0, [0.0, 0.0, 0.0, 0.0]])¶
Bases:
unreal.StructBase
Display Cluster Configuration Viewport Color Grading Rendering Settings
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Postprocess.h
Editor Properties: (see get_editor_property/set_editor_property)
auto_exposure_bias
(float): [Read-Write] Auto Exposure Bias: Exposure compensationcolor_correction_highlights_min
(float): [Read-Write] Color Correction Highlights Mincolor_correction_shadows_max
(float): [Read-Write] Color Correction Shadows Maxglobal_
(DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Global: Global color gradinghighlights
(DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Highlights: Highlights color gradingmidtones
(DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Midtones: Midtones color gradingmisc
(DisplayClusterConfigurationViewport_ColorGradingMiscSettings): [Read-Write] Misc: Highlights color grading misc settingsoverride_auto_exposure_bias
(bool): [Read-Write] Override Auto Exposure Biasoverride_color_correction_highlights_min
(bool): [Read-Write] Override Color Correction Highlights Minoverride_color_correction_shadows_max
(bool): [Read-Write] Override Color Correction Shadows Maxshadows
(DisplayClusterConfigurationViewport_ColorGradingSettings): [Read-Write] Shadows: Shadows color gradingwhite_balance
(DisplayClusterConfigurationViewport_ColorGradingWhiteBalanceSettings): [Read-Write] White Balance: White balance
- property global_¶
[Read-Write] Global: Global color grading
- property highlights¶
[Read-Write] Highlights: Highlights color grading
- property midtones¶
[Read-Write] Midtones: Midtones color grading
- property misc¶
[Read-Write] Misc: Highlights color grading misc settings
- property override_color_correction_highlights_min¶
[Read-Write] Override Color Correction Highlights Min
- Type
(bool)
- property override_color_correction_shadows_max¶
[Read-Write] Override Color Correction Shadows Max
- Type
(bool)
- property shadows¶
[Read-Write] Shadows: Shadows color grading
- property white_balance¶
[Read-Write] White Balance: White balance