unreal.DisplayClusterConfigurationViewport_Overscan

class unreal.DisplayClusterConfigurationViewport_Overscan(enabled=False, mode=DisplayClusterConfigurationViewportOverscanMode.PERCENT, left=0.0, right=0.0, top=0.0, bottom=0.0, oversize=True)

Bases: unreal.StructBase

Display Cluster Configuration Viewport Overscan

C++ Source:

  • Plugin: nDisplay

  • Module: DisplayClusterConfiguration

  • File: DisplayClusterConfigurationTypes_Viewport.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bottom (float): [Read-Write] Bottom: Bottom

  • enabled (bool): [Read-Write] Enabled: Enable/disable Viewport Overscan and specify units as percent or pixel values.

  • left (float): [Read-Write] Left: Left

  • mode (DisplayClusterConfigurationViewportOverscanMode): [Read-Write] Mode: Enable/disable Viewport Overscan and specify units as percent or pixel values.

  • oversize (bool): [Read-Write] Oversize: Set to True to render at the overscan resolution, set to false to render at the resolution in the configuration and scale for overscan.

  • right (float): [Read-Write] Right: Right

  • top (float): [Read-Write] Top: Top

property bottom

[Read-Write] Bottom: Bottom

Type

(float)

property enabled

[Read-Write] Enabled: Enable/disable Viewport Overscan and specify units as percent or pixel values.

Type

(bool)

property left

[Read-Write] Left: Left

Type

(float)

property mode

[Read-Write] Mode: Enable/disable Viewport Overscan and specify units as percent or pixel values.

Type

(DisplayClusterConfigurationViewportOverscanMode)

property oversize

[Read-Write] Oversize: Set to True to render at the overscan resolution, set to false to render at the resolution in the configuration and scale for overscan.

Type

(bool)

property right

[Read-Write] Right: Right

Type

(float)

property top

[Read-Write] Top: Top

Type

(float)