unreal.DisplayClusterConfigurationViewport_Overscan
¶
- class unreal.DisplayClusterConfigurationViewport_Overscan(enabled=False, mode=DisplayClusterConfigurationViewportOverscanMode.PERCENT, left=0.0, right=0.0, top=0.0, bottom=0.0, oversize=True)¶
Bases:
unreal.StructBase
Display Cluster Configuration Viewport Overscan
C++ Source:
Plugin: nDisplay
Module: DisplayClusterConfiguration
File: DisplayClusterConfigurationTypes_Viewport.h
Editor Properties: (see get_editor_property/set_editor_property)
bottom
(float): [Read-Write] Bottom: Bottomenabled
(bool): [Read-Write] Enabled: Enable/disable Viewport Overscan and specify units as percent or pixel values.left
(float): [Read-Write] Left: Leftmode
(DisplayClusterConfigurationViewportOverscanMode): [Read-Write] Mode: Enable/disable Viewport Overscan and specify units as percent or pixel values.oversize
(bool): [Read-Write] Oversize: Set to True to render at the overscan resolution, set to false to render at the resolution in the configuration and scale for overscan.right
(float): [Read-Write] Right: Righttop
(float): [Read-Write] Top: Top
- property enabled¶
[Read-Write] Enabled: Enable/disable Viewport Overscan and specify units as percent or pixel values.
- Type
(bool)
- property mode¶
[Read-Write] Mode: Enable/disable Viewport Overscan and specify units as percent or pixel values.