unreal.GeometryScriptMeshPlaneSliceOptions
¶
- class unreal.GeometryScriptMeshPlaneSliceOptions(fill_holes=True, fill_spans=True, gap_width=0.01, uv_world_dimension=1.0)¶
Bases:
unreal.StructBase
Geometry Script Mesh Plane Slice Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshBooleanFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
fill_holes
(bool): [Read-Write] Fill Holesfill_spans
(bool): [Read-Write] Fill Spansgap_width
(float): [Read-Write] Gap Widthuv_world_dimension
(float): [Read-Write] UVWorld Dimension