unreal.GeometryScriptSweptHullOptions
¶
- class unreal.GeometryScriptSweptHullOptions(prefilter_vertices=True, prefilter_grid_resolution=128, min_thickness=0.01, simplify=True, min_edge_length=0.1, simplify_tolerance=0.1)¶
Bases:
unreal.StructBase
Geometry Script Swept Hull Options
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: ContainmentFunctions.h
Editor Properties: (see get_editor_property/set_editor_property)
min_edge_length
(float): [Read-Write] Min Edge Lengthmin_thickness
(float): [Read-Write] Min Thicknessprefilter_grid_resolution
(int32): [Read-Write] Prefilter Grid Resolutionprefilter_vertices
(bool): [Read-Write] Prefilter Verticessimplify
(bool): [Read-Write] Simplifysimplify_tolerance
(float): [Read-Write] Simplify Tolerance
- property prefilter_grid_resolution¶
[Read-Write] Prefilter Grid Resolution
- Type
(int32)