unreal.GeometryScriptSweptHullOptions

class unreal.GeometryScriptSweptHullOptions(prefilter_vertices=True, prefilter_grid_resolution=128, min_thickness=0.01, simplify=True, min_edge_length=0.1, simplify_tolerance=0.1)

Bases: unreal.StructBase

Geometry Script Swept Hull Options

C++ Source:

  • Plugin: GeometryScripting

  • Module: GeometryScriptingCore

  • File: ContainmentFunctions.h

Editor Properties: (see get_editor_property/set_editor_property)

  • min_edge_length (float): [Read-Write] Min Edge Length

  • min_thickness (float): [Read-Write] Min Thickness

  • prefilter_grid_resolution (int32): [Read-Write] Prefilter Grid Resolution

  • prefilter_vertices (bool): [Read-Write] Prefilter Vertices

  • simplify (bool): [Read-Write] Simplify

  • simplify_tolerance (float): [Read-Write] Simplify Tolerance

property min_edge_length

[Read-Write] Min Edge Length

Type

(float)

property min_thickness

[Read-Write] Min Thickness

Type

(float)

property prefilter_grid_resolution

[Read-Write] Prefilter Grid Resolution

Type

(int32)

property prefilter_vertices

[Read-Write] Prefilter Vertices

Type

(bool)

property simplify

[Read-Write] Simplify

Type

(bool)

property simplify_tolerance

[Read-Write] Simplify Tolerance

Type

(float)