unreal.GeometryScript_MeshModeling
¶
- class unreal.GeometryScript_MeshModeling(outer=None, name='None')¶
Bases:
unreal.BlueprintFunctionLibrary
Geometry Script Library Mesh Modeling Functions
C++ Source:
Plugin: GeometryScripting
Module: GeometryScriptingCore
File: MeshModelingFunctions.h
- classmethod apply_mesh_extrude(target_mesh, options, debug=None) DynamicMesh ¶
Apply Mesh Extrude
- Parameters
target_mesh (DynamicMesh) –
options (GeometryScriptMeshExtrudeOptions) –
debug (GeometryScriptDebug) –
- Return type
- classmethod apply_mesh_offset(target_mesh, options, debug=None) DynamicMesh ¶
Apply Mesh Offset
- Parameters
target_mesh (DynamicMesh) –
options (GeometryScriptMeshOffsetOptions) –
debug (GeometryScriptDebug) –
- Return type
- classmethod apply_mesh_polygroup_bevel(target_mesh, options, debug=None) DynamicMesh ¶
Apply Mesh Polygroup Bevel
- Parameters
target_mesh (DynamicMesh) –
options (GeometryScriptMeshBevelOptions) –
debug (GeometryScriptDebug) –
- Return type
- classmethod apply_mesh_shell(target_mesh, options, debug=None) DynamicMesh ¶
Apply Mesh Shell
- Parameters
target_mesh (DynamicMesh) –
options (GeometryScriptMeshOffsetOptions) –
debug (GeometryScriptDebug) –
- Return type