- class unreal.MassEntityTraitBase(outer=None, name='None')¶
Base class for Mass Entity Traits. An entity trait is a set of fragments that create a logical trait tha makes sense to end use (i.e. replication, visualization). The template building method allows to configure some fragments based on properties or cached values. For example, a fragment can be added based on a referenced asset, or some memory hungry settings can be cached and just and index stored on a fragment.