class unreal.OptimusMultiLevelDataDomain

Bases: unreal.StructBase

A struct to hold onto a multi-level data domain, as defined by compute kernels and data

interfaces. A multi-level data domain is used to describe a nested levels of data domains where each element in a higher domain hold a series of elements in another domain (e.g.

bone data per vertex, where there are varying number of bone elements per vertex).

C++ Source:

  • Plugin: Optimus

  • Module: OptimusCore

  • File: OptimusDataDomain.h

Editor Properties: (see get_editor_property/set_editor_property)

  • level_names (Array(Name)): [Read-Write] Level Names: The name of the context that this resource/kernel applies to.