unreal.OptimusMultiLevelDataDomain
¶
- class unreal.OptimusMultiLevelDataDomain¶
Bases:
unreal.StructBase
- A struct to hold onto a multi-level data domain, as defined by compute kernels and data
interfaces. A multi-level data domain is used to describe a nested levels of data domains where each element in a higher domain hold a series of elements in another domain (e.g.
bone data per vertex, where there are varying number of bone elements per vertex).
C++ Source:
Plugin: Optimus
Module: OptimusCore
File: OptimusDataDomain.h
Editor Properties: (see get_editor_property/set_editor_property)
level_names
(Array(Name)): [Read-Write] Level Names: The name of the context that this resource/kernel applies to.