unreal.StateTreeTaskBlueprintBase

class unreal.StateTreeTaskBlueprintBase(outer=None, name='None')

Bases: unreal.StateTreeItemBlueprintBase

  • Base class for Blueprint based Tasks.

C++ Source:

  • Plugin: StateTree

  • Module: StateTreeModule

  • File: StateTreeTaskBlueprintBase.h

receive_enter_state(owner_actor, change_type, transition) StateTreeRunStatus

Receive Enter State

Parameters
Return type

StateTreeRunStatus

receive_exit_state(owner_actor, change_type, transition) None

Receive Exit State

Parameters
receive_state_completed(owner_actor, completion_status, completed_state) None

Receive State Completed

Parameters
receive_tick(owner_actor, delta_time) StateTreeRunStatus

Receive Tick

Parameters
Return type

StateTreeRunStatus