unreal.ControlRigTransformControlProxy

class unreal.ControlRigTransformControlProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ControlRigControlsProxy

Control Rig Transform Control Proxy

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRigEditor

  • File: ControlRigControlsProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_name (Name): [Read-Only] Control Name

  • transform (EulerTransform): [Read-Write] Transform

property transform: EulerTransform

[Read-Write] Transform

Type:

(EulerTransform)