unreal.ControlRigTransformControlProxy
¶
- class unreal.ControlRigTransformControlProxy(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
ControlRigControlsProxy
Control Rig Transform Control Proxy
C++ Source:
Plugin: ControlRig
Module: ControlRigEditor
File: ControlRigControlsProxy.h
Editor Properties: (see get_editor_property/set_editor_property)
control_name
(Name): [Read-Only] Control Nametransform
(EulerTransform): [Read-Write] Transform
- property transform: EulerTransform¶
[Read-Write] Transform
- Type: