unreal.GLTFMaterialExportOptions
¶
- class unreal.GLTFMaterialExportOptions(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
AssetUserData
glTF-specific user data that can be added to material assets to override export options
C++ Source:
Plugin: GLTFExporter
Module: GLTFExporter
File: GLTFMaterialUserData.h
Editor Properties: (see get_editor_property/set_editor_property)
default
(GLTFOverrideMaterialBakeSettings): [Read-Write] Default: Default bake settings for this material in general.inputs
(Map[GLTFMaterialPropertyGroup, GLTFOverrideMaterialBakeSettings]): [Read-Write] Inputs: Input-specific bake settings that override the defaults above.proxy
(MaterialInterface): [Read-Write] Proxy: If assigned, export will use the proxy instead of the original material.
- property default: GLTFOverrideMaterialBakeSettings¶
[Read-Write] Default: Default bake settings for this material in general.
- Type:
- property inputs: Map[GLTFMaterialPropertyGroup, GLTFOverrideMaterialBakeSettings]¶
[Read-Write] Inputs: Input-specific bake settings that override the defaults above.
- property proxy: MaterialInterface¶
[Read-Write] Proxy: If assigned, export will use the proxy instead of the original material.
- Type: