unreal.LinkedAnimGraphLibrary
¶
- class unreal.LinkedAnimGraphLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
BlueprintFunctionLibrary
Exposes operations to be performed on anim node contexts
C++ Source:
Module: AnimGraphRuntime
File: LinkedAnimGraphLibrary.h
- classmethod convert_to_linked_anim_graph(node) -> (LinkedAnimGraphReference, result=AnimNodeReferenceConversionResult)¶
Get a linked anim graph reference from an anim node reference
- Parameters:
node (AnimNodeReference) –
- Returns:
result (AnimNodeReferenceConversionResult):
- Return type:
- classmethod convert_to_linked_anim_graph_pure(node) -> (linked_anim_graph=LinkedAnimGraphReference, result=bool)¶
Get a linked anim graph reference from an anim node reference (pure)
- Parameters:
node (AnimNodeReference) –
- Returns:
linked_anim_graph (LinkedAnimGraphReference):
result (bool):
- Return type:
tuple
- classmethod get_linked_anim_instance(node) AnimInstance ¶
Get the linked instance is hosted by this node. If the node does not host an instance then HasLinkedAnimInstance will return false
- Parameters:
node (LinkedAnimGraphReference) –
- Return type:
- classmethod has_linked_anim_instance(node) bool ¶
Returns whether the node hosts an instance (e.g. linked anim graph or layer)
- Parameters:
node (LinkedAnimGraphReference) –
- Return type: