unreal.LinkedAnimGraphLibrary

class unreal.LinkedAnimGraphLibrary(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: BlueprintFunctionLibrary

Exposes operations to be performed on anim node contexts

C++ Source:

  • Module: AnimGraphRuntime

  • File: LinkedAnimGraphLibrary.h

classmethod convert_to_linked_anim_graph(node) -> (LinkedAnimGraphReference, result=AnimNodeReferenceConversionResult)

Get a linked anim graph reference from an anim node reference

Parameters:

node (AnimNodeReference) –

Returns:

result (AnimNodeReferenceConversionResult):

Return type:

AnimNodeReferenceConversionResult

classmethod convert_to_linked_anim_graph_pure(node) -> (linked_anim_graph=LinkedAnimGraphReference, result=bool)

Get a linked anim graph reference from an anim node reference (pure)

Parameters:

node (AnimNodeReference) –

Returns:

linked_anim_graph (LinkedAnimGraphReference):

result (bool):

Return type:

tuple

classmethod get_linked_anim_instance(node) AnimInstance

Get the linked instance is hosted by this node. If the node does not host an instance then HasLinkedAnimInstance will return false

Parameters:

node (LinkedAnimGraphReference) –

Return type:

AnimInstance

classmethod has_linked_anim_instance(node) bool

Returns whether the node hosts an instance (e.g. linked anim graph or layer)

Parameters:

node (LinkedAnimGraphReference) –

Return type:

bool