unreal.NiagaraPythonScriptModuleInput

class unreal.NiagaraPythonScriptModuleInput(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: Object

Wrapper for setting the value on a parameter of a UNiagaraScript, applied through a UUpgradeNiagaraScriptResults.

C++ Source:

  • Plugin: Niagara

  • Module: NiagaraEditor

  • File: UpgradeNiagaraScriptResults.h

as_bool() bool

As Bool

Return type:

bool

as_color() LinearColor

As Color

Return type:

LinearColor

as_enum() str

As Enum

Return type:

str

as_float() float

As Float

Return type:

float

as_int() int32

As Int

Return type:

int32

as_quat() Quat

As Quat

Return type:

Quat

as_vec2() Vector2D

As Vec 2

Return type:

Vector2D

as_vec3() Vector

As Vec 3

Return type:

Vector

as_vec4() Vector4

As Vec 4

Return type:

Vector4

is_local_value() bool

Is Local Value

Return type:

bool

is_set() bool

Is Set

Return type:

bool