unreal.TransformableComponentHandle

class unreal.TransformableComponentHandle(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: TransformableHandle

UTransformableComponentHandle

C++ Source:

  • Module: Constraints

  • File: TransformableHandle.h

Editor Properties: (see get_editor_property/set_editor_property)

  • component (SceneComponent): [Read-Write] Component: The Component that this handle is pointing at.

  • constraint_binding_id (MovieSceneObjectBindingID): [Read-Write] Constraint Binding ID: possible bindingID

  • socket_name (Name): [Read-Write] Socket Name: Optional socket name on Component.

property component: SceneComponent

[Read-Only] Component: The Component that this handle is pointing at.

Type:

(SceneComponent)

property socket_name: Name

[Read-Only] Socket Name: Optional socket name on Component.

Type:

(Name)