unreal.TransformableComponentHandle
¶
- class unreal.TransformableComponentHandle(outer: Optional[Object] = None, name: Union[Name, str] = 'None')¶
Bases:
TransformableHandle
UTransformableComponentHandle
C++ Source:
Module: Constraints
File: TransformableHandle.h
Editor Properties: (see get_editor_property/set_editor_property)
component
(SceneComponent): [Read-Write] Component: The Component that this handle is pointing at.constraint_binding_id
(MovieSceneObjectBindingID): [Read-Write] Constraint Binding ID: possible bindingIDsocket_name
(Name): [Read-Write] Socket Name: Optional socket name on Component.
- property component: SceneComponent¶
[Read-Only] Component: The Component that this handle is pointing at.
- Type: