unreal.WorldPartitionStreamingSourceComponent

class unreal.WorldPartitionStreamingSourceComponent(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: ActorComponent

World Partition Streaming Source Component

C++ Source:

  • Module: Engine

  • File: WorldPartitionStreamingSourceComponent.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_user_data (Array[AssetUserData]): [Read-Write] Asset User Data: Array of user data stored with the component

  • auto_activate (bool): [Read-Write] Auto Activate: Whether the component is activated at creation or must be explicitly activated.

  • can_ever_affect_navigation (bool): [Read-Write] Can Ever Affect Navigation: Whether this component can potentially influence navigation

  • component_tags (Array[Name]): [Read-Write] Component Tags: Array of tags that can be used for grouping and categorizing. Can also be accessed from scripting.

  • debug_color (Color): [Read-Write] Debug Color: Color used for debugging.

  • default_visualizer_loading_range (float): [Read-Write] Default Visualizer Loading Range: Value used by debug visualizer when grid loading range is chosen.

  • editable_when_inherited (bool): [Read-Write] Editable when Inherited: True if this component can be modified when it was inherited from a parent actor class

  • is_editor_only (bool): [Read-Write] Is Editor Only: If true, the component will be excluded from non-editor builds

  • on_component_activated (ActorComponentActivatedSignature): [Read-Write] On Component Activated: Called when the component has been activated, with parameter indicating if it was from a reset

  • on_component_deactivated (ActorComponentDeactivateSignature): [Read-Write] On Component Deactivated: Called when the component has been deactivated

  • primary_component_tick (ActorComponentTickFunction): [Read-Write] Primary Component Tick: Main tick function for the Component

  • priority (StreamingSourcePriority): [Read-Write] Priority

  • replicate_using_registered_sub_object_list (bool): [Read-Write] Replicate Using Registered Sub Object List: When true the replication system will only replicate the registered subobjects list When false the replication system will instead call the virtual ReplicateSubObjects() function where the subobjects need to be manually replicated.

  • replicates (bool): [Read-Write] Replicates: Is this component currently replicating? Should the network code consider it for replication? Owning Actor must be replicating first!

  • shapes (Array[StreamingSourceShape]): [Read-Write] Shapes: Optional aggregated shape list used to build a custom shape for the streaming source. When empty, fallbacks sphere shape with a radius equal to grid’s loading range.

  • streaming_source_enabled (bool): [Read-Write] Streaming Source Enabled: Whether this component is enabled or not

  • target_grid (Name): [Read-Write] Target Grid: Optional target grid affected by streaming source.

  • target_hlod_layer (HLODLayer): [Read-Write] Target HLODLayer: Optional target HLODLayer affected by the streaming source.

  • target_state (StreamingSourceTargetState): [Read-Write] Target State

disable_streaming_source() None

Disable the component

enable_streaming_source() None

Enable the component

is_streaming_completed() bool

Returns true if streaming is completed for this streaming source component.

Return type:

bool

is_streaming_source_enabled() bool

Returns true if the component is active.

Return type:

bool

property priority: StreamingSourcePriority

[Read-Write] Priority

Type:

(StreamingSourcePriority)

property shapes: Array[StreamingSourceShape]

[Read-Write] Shapes: Optional aggregated shape list used to build a custom shape for the streaming source. When empty, fallbacks sphere shape with a radius equal to grid’s loading range.

Type:

(Array[StreamingSourceShape])

property target_grid: Name

[Read-Write] Target Grid: Optional target grid affected by streaming source.

Type:

(Name)

property target_hlod_layer: HLODLayer

[Read-Write] Target HLODLayer: Optional target HLODLayer affected by the streaming source.

Type:

(HLODLayer)