unreal.WorldPartitionSubsystem

class unreal.WorldPartitionSubsystem(outer: Optional[Object] = None, name: Union[Name, str] = 'None')

Bases: TickableWorldSubsystem

UWorldPartitionSubsystem

C++ Source:

  • Module: Engine

  • File: WorldPartitionSubsystem.h

is_all_streaming_completed() bool

Returns true if world partition is done streaming levels, adding them to the world or removing them from the world.

Return type:

bool

is_streaming_completed(query_state, query_sources, exact_state) bool

Is Streaming Completed

Parameters:
Return type:

bool