unreal.DMXEntityReferenceConversions

class unreal.DMXEntityReferenceConversions(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Extend type conversions to handle Entity Reference structs

C++ Source:

  • Plugin: DMXEngine

  • Module: DMXRuntime

  • File: DMXEntityReference.h

classmethod conv_controller_obj_to_ref(controller) DMXEntityControllerRef

Conv Controller Obj to Ref

Parameters:

controller (DMXEntityController) –

Return type:

DMXEntityControllerRef

classmethod conv_controller_ref_to_obj(controller_ref) DMXEntityController

Conv Controller Ref to Obj

Parameters:

controller_ref (DMXEntityControllerRef) –

Return type:

DMXEntityController

classmethod conv_fixture_patch_obj_to_ref(fixture_patch) DMXEntityFixturePatchRef

Conv Fixture Patch Obj to Ref

Parameters:

fixture_patch (DMXEntityFixturePatch) –

Return type:

DMXEntityFixturePatchRef

classmethod conv_fixture_patch_ref_to_obj(fixture_patch_ref) DMXEntityFixturePatch

Conv Fixture Patch Ref to Obj

Parameters:

fixture_patch_ref (DMXEntityFixturePatchRef) –

Return type:

DMXEntityFixturePatch

classmethod conv_fixture_type_obj_to_ref(fixture_type) DMXEntityFixtureTypeRef

Conv Fixture Type Obj to Ref

Parameters:

fixture_type (DMXEntityFixtureType) –

Return type:

DMXEntityFixtureTypeRef

classmethod conv_fixture_type_ref_to_obj(fixture_type_ref) DMXEntityFixtureType

Conv Fixture Type Ref to Obj

Parameters:

fixture_type_ref (DMXEntityFixtureTypeRef) –

Return type:

DMXEntityFixtureType