unreal.DMXEntityReferenceConversions

class unreal.DMXEntityReferenceConversions(outer=None, name='None')

Bases: unreal.BlueprintFunctionLibrary

Extend type conversions to handle Entity Reference structs

C++ Source:

  • Plugin: DMXEngine
  • Module: DMXRuntime
  • File: DMXEntityReference.h
classmethod conv_controller_obj_to_ref(controller) → DMXEntityControllerRef

Conv Controller Obj to Ref

Parameters:controller (DMXEntityController) –
Returns:
Return type:DMXEntityControllerRef
classmethod conv_controller_ref_to_obj(controller_ref) → DMXEntityController

Conv Controller Ref to Obj

Parameters:controller_ref (DMXEntityControllerRef) –
Returns:
Return type:DMXEntityController
classmethod conv_fixture_patch_obj_to_ref(fixture_patch) → DMXEntityFixturePatchRef

Conv Fixture Patch Obj to Ref

Parameters:fixture_patch (DMXEntityFixturePatch) –
Returns:
Return type:DMXEntityFixturePatchRef
classmethod conv_fixture_patch_ref_to_obj(fixture_patch_ref) → DMXEntityFixturePatch

Conv Fixture Patch Ref to Obj

Parameters:fixture_patch_ref (DMXEntityFixturePatchRef) –
Returns:
Return type:DMXEntityFixturePatch
classmethod conv_fixture_type_obj_to_ref(fixture_type) → DMXEntityFixtureTypeRef

Conv Fixture Type Obj to Ref

Parameters:fixture_type (DMXEntityFixtureType) –
Returns:
Return type:DMXEntityFixtureTypeRef
classmethod conv_fixture_type_ref_to_obj(fixture_type_ref) → DMXEntityFixtureType

Conv Fixture Type Ref to Obj

Parameters:fixture_type_ref (DMXEntityFixtureTypeRef) –
Returns:
Return type:DMXEntityFixtureType