unreal.PhysicsControlControlAndModifierParameters

class unreal.PhysicsControlControlAndModifierParameters(control_parameters: None = [], control_multiplier_parameters: None = [], modifier_parameters: None = [])

Bases: StructBase

These apply temporary/ephemeral changes to the controls that only persist for one tick.

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: PhysicsControlData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_multiplier_parameters (Array[PhysicsControlNamedControlMultiplierParameters]): [Read-Write] Multipliers for existing controls. Each name can be the name of a control, or the name of a set of controls. They will only apply for one tick/update. They will be applied in order (so subsequent entries will override earlier ones if they apply to the same control).

  • control_parameters (Array[PhysicsControlNamedControlParameters]): [Read-Write] Parameters for existing controls. Each name can be the name of a control, or the name of a set of controls. They will only apply for one tick/update. They will be applied in order (so subsequent entries will override earlier ones if they apply to the same control).

  • modifier_parameters (Array[PhysicsControlNamedModifierParameters]): [Read-Write] Parameters for existing modifiers. Each name can be the name of a modifier, or the name of a set of modifiers. They will only apply for one tick/update.

property control_multiplier_parameters: None

[Read-Write] Multipliers for existing controls. Each name can be the name of a control, or the name of a set of controls. They will only apply for one tick/update. They will be applied in order (so subsequent entries will override earlier ones if they apply to the same control).

Type:

(Array[PhysicsControlNamedControlMultiplierParameters])

property control_parameters: None

[Read-Write] Parameters for existing controls. Each name can be the name of a control, or the name of a set of controls. They will only apply for one tick/update. They will be applied in order (so subsequent entries will override earlier ones if they apply to the same control).

Type:

(Array[PhysicsControlNamedControlParameters])

property modifier_parameters: None

[Read-Write] Parameters for existing modifiers. Each name can be the name of a modifier, or the name of a set of modifiers. They will only apply for one tick/update.

Type:

(Array[PhysicsControlNamedModifierParameters])