unreal.PhysicsControlControlAndModifierUpdates

class unreal.PhysicsControlControlAndModifierUpdates(control_updates: None = [], control_multiplier_updates: None = [], modifier_updates: None = [])

Bases: StructBase

These apply permanent changes to the controls and modifiers, allowing all the settings to be changed (apart from the actual bodies that are being controlled/affected)

C++ Source:

  • Plugin: PhysicsControl

  • Module: PhysicsControl

  • File: PhysicsControlData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • control_multiplier_updates (Array[PhysicsControlNamedControlMultiplierParameters]): [Read-Write] Modifications to the underlying control multipliers

  • control_updates (Array[PhysicsControlNamedControlParameters]): [Read-Write] Modifications to the underlying controls

  • modifier_updates (Array[PhysicsControlNamedModifierParameters]): [Read-Write] Modifications to the underlying modifiers

property control_multiplier_updates: None

[Read-Write] Modifications to the underlying control multipliers

Type:

(Array[PhysicsControlNamedControlMultiplierParameters])

property control_updates: None

[Read-Write] Modifications to the underlying controls

Type:

(Array[PhysicsControlNamedControlParameters])

property modifier_updates: None

[Read-Write] Modifications to the underlying modifiers

Type:

(Array[PhysicsControlNamedModifierParameters])