unreal.PhysicsControlControlAndModifierUpdates
¶
- class unreal.PhysicsControlControlAndModifierUpdates(control_updates: None = [], control_multiplier_updates: None = [], modifier_updates: None = [])¶
Bases:
StructBase
These apply permanent changes to the controls and modifiers, allowing all the settings to be changed (apart from the actual bodies that are being controlled/affected)
C++ Source:
Plugin: PhysicsControl
Module: PhysicsControl
File: PhysicsControlData.h
Editor Properties: (see get_editor_property/set_editor_property)
control_multiplier_updates
(Array[PhysicsControlNamedControlMultiplierParameters]): [Read-Write] Modifications to the underlying control multiplierscontrol_updates
(Array[PhysicsControlNamedControlParameters]): [Read-Write] Modifications to the underlying controlsmodifier_updates
(Array[PhysicsControlNamedModifierParameters]): [Read-Write] Modifications to the underlying modifiers
- property control_multiplier_updates: None¶
[Read-Write] Modifications to the underlying control multipliers