unreal.TG_Expression_Pattern

class unreal.TG_Expression_Pattern(outer: Object | None = None, name: Name | str = 'None')

Bases: TG_Expression

TG Expression Pattern

C++ Source:

  • Plugin: TextureGraph

  • Module: TextureGraph

  • File: TG_Expression_Pattern.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bevel (PatternMaskBevel_TS): [Read-Write] Bevel

  • cutout (PatternMaskCutout_TS): [Read-Write] Cut out

  • gradient_direction (GradientDir_TS): [Read-Write] Gradient direction

  • jitter (PatternMaskJitter_TS): [Read-Write] Jitter

  • output (TG_Texture): [Read-Write] The output generated by the pattern

  • pattern_type (PatternType): [Read-Write] The type of pattern

  • placement (PatternMaskPlacement_TS): [Read-Write] Placement

property bevel: PatternMaskBevel_TS

[Read-Write] Bevel

Type:

(PatternMaskBevel_TS)

property cutout: PatternMaskCutout_TS

[Read-Write] Cut out

Type:

(PatternMaskCutout_TS)

property gradient_direction: GradientDir_TS

[Read-Write] Gradient direction

Type:

(GradientDir_TS)

property jitter: PatternMaskJitter_TS

[Read-Write] Jitter

Type:

(PatternMaskJitter_TS)

property pattern_type: PatternType

[Read-Write] The type of pattern

Type:

(PatternType)

property placement: PatternMaskPlacement_TS

[Read-Write] Placement

Type:

(PatternMaskPlacement_TS)