Charon: Game Data Editor

Charon: Game data management plugin with visual editor, multi-language text, data import/export, and source code generation.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1, 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

A plugin designed for comprehensive game data management. It facilitates the definition of a game's data structure, which includes various elements such as dialogs, items, perks, units, and stats.

[GitHub] [Documentation] [Online Version]

기술적 세부사항

Features:
  • Visual Game Data Editor: Easily define and edit your game's data structure.
  • Source Code Generation: Generate source code to leverage your game data in development.
  • Multi-Language Text Support: Manage and utilize text in multiple languages.
  • Localization Data Export/Import: Export and import data in formats like Microsoft's Excel XLSX, XLIFF, JSON, or XML.
  • Spreadsheet Integration: Streamline your workflow with export/import capabilities using Microsoft's Excel XLSX format.
  • Multi-user support: Users can edit data in collaboration and access it within their code.

Code Modules:
  •  Charon - Required base classes for imported game data.
  • CharonEditor - Editor, extensions providing Import/Re-Import from JSON/MessagePack file functionality.

Other:

Network Replicated: Yes

Supported Development Platforms: MS Windows/MacOS/Desktop Linux where .NET or Mono is running.

Supported Target Build Platforms: Any, because native .uasset is used

Documentation: https://gamedevware.github.io/charon/