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FullScreenMovie
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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Matinee & Cinematics > Fullscreen Movie (FMV)
UE3 Home > Cinematic Artist > Fullscreen Movie (FMV)
UE3 Home > Cinematic Artist > Fullscreen Movie (FMV)
Fullscreen Movie (FMV)
Overview
Creating a new movie file
Playing a movie file
name | Description |
---|---|
MM_LoopFromStream | stream and loop from disk, minimal memory usage |
MM_PlayOnceFromStream | stream from disk, minimal memory usage |
MM_LoopFromMemory | load movie into RAM and loop from there |
MM_PlayOnceFromMemory | load movie into RAM and play once |
MM_LoopFromSuppliedMemory | loop from previously loaded buffer |
MM_PlayOnceFromSuppliedMemory | play once from previously loaded buffer |
Stoping a movie that is playing and blocking
Config Settings
- "+StartupMovies=MovieName" - Adds MovieName to the list of startup movies. Startup movies are played in order until the entire sequence has been completed. The startup sequence is useful for hiding any initial loading occuring on the game thread while they are playing. The final movie in the list is reserved for a looping movie that can play as long as needed for the engine to boot up. If the engine boots before the movie before the final looping movie is done, then the looping movie is never played.
- "+AlwaysLoadedMovies=MovieName" - Adds MovieName to the list of movies which stay resident in memory after their first playback. This is typically useful for the case of a loading movie which will always be needed during level transitions.
- "+SkippableMovies=MovieName" - Adds MovieName to the list of movies which can be skipped. Skipping occurs when certain button presses are detected or when you manually try to stop a movie. This is useful for allowing some movies to be skipped after the engine has booted up (skipping movies will do nothing if the engine is still booting).
- "+LoadMapMovies=MovieName" - An array of movies that are randomly chosen from at the start of UGameEngine::LoadMap to play during a blocking map load.
- "bShouldStopMovieAtEndOfLoadMap" - If TRUE, when a blocking map load (via UGameEngine::LoadMap) completes, the engine will call StopMovie(). If FALSE, you will need to manually stop any movies that are playing (this is useful if you need to do some long processing after LoadMap completes).
- "bForceNoMovies" - If TRUE, no movies will be played.