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GFxUScriptVarAccessCH
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日本語訳
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
如何在一个外部SWF文件中访问虚幻脚本变量
概述
这个快速教程指导您如何着手将变量从UnrealScript(虚幻脚本)读取(或者接收)到您的Flash文件中(而不是从UnrealScript中发送变量)。
var retVal:Object = {}; retVal = ExternalInterface.call("GetUnrealVariable", "someFloat", "float"); // Parameter 2 = the variable name in UnrealScript. // Parameter 3 = the variable type in UnrealScript - float, string, etc. trace("My UnrealScript Variable: " + retVal.someFloat);
var float someFloat; var string someString; var bool someBoolean; someFloat = 1337; someString = "Boo!"; someBoolean = true; function GFxObject GetUnrealVariable(string VarName, string VarType) { local GFxObject TempObj; local ASValue asval; local array<ASValue> args; TempObj = CreateObject("Object"); switch(VarType) { case ("float"): asval.Type = AS_Number; break; case ("string"): asval.Type = AS_String; break; case ("bool"): asval.Type = AS_Boolean; break; default: break; } switch (VarName) { case ("someFloat"): asval.n = someFloat; break; case ("someString"): asval.s = someString; break; case ("someBoolean"): asval.b = someBoolean; break; default: break; } args[0] = asval; TempObj.Set(VarName, args[0]); return TempObj; }