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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Getting Started: Unreal Engine 3 > Getting Started: Production Planning
Getting Started: Production Planning
Overview
Planning and preparing for the production cycle are extremely important to ensuring the production process goes as smoothly as possible. Issues will always arise that simply could not be accounted for, but a solid plan and knowledge of the most common problems that befall developers can go a long way to mitigating the potential delays and costs associated with these types of issues. As a producer or administrator, it is important to:- Study the licensing terms and decide whether they suit your needs.
- Have a strong grasp on the current feature set of Unreal Engine 3.
- Be aware of what features may be implemented in the future throughout your development cycle.
- Know your target audience and whether the average specifications of the hardware of that audience are supported by Unreal Engine 3.
- Understand the content pipeline and what resources in terms of hardware, software, and manpower are needed to produce content.