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UnrealMacPackager
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中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
UE3 Home > Mac Platform > MacPackager Tool
MacPackager Tool
Overview
Command Line Interface
MacPackager Command GameName Configuration [ Languages ]Where:
- Command
- The primary mode of the tool. See Commands for descriptions of the various modes.
- GameName
- The name of the directory (e.g.,
UDKGame
) for the game being packaged - Configuration
- The build configuration of the game being packaged (e.g.,
Debug
,Release
,Shipping
) - [ Languages ]
- An optional plus-separated list of languages to use. Default is
INT
.
Commands
- packageapp
- Creates and packages an application bundle that is ready to unzip and run on a Mac.
- packagemas
- Creates and packages an application bundle that is ready to submit to the Mac App Store.
- deploy
- Deploys a previously created zip file with application bundle to selected destination folder. The zip name is automatically chosen based on
GameName
andConfiguration
. - gui
- Brings up the Unreal Mac Configuration Wizard with the Basic Settings tab selected. See Basic Settings.
- guimas
- Brings up the Unreal Mac Configuration Wizard with the Mac App Store tab selected. See Mac App Store Settings.
Unreal Mac Configuration Wizard
Accessing Unreal Mac Configuration Wizard
The Unreal Mac Configuration Wizard can be launched directly from within the Unreal Frontend application by clicking the Settings... button.
Configuration Wizard Interface
The Unreal Mac Configuration Wizard interface consists of two tabs, the Basic Settings tab which is always visible and the Mac App Store Settings tab which is only available when the configuration wizard is run int he Mac App Store mode, each containing specialized functionality for different parts of the deployment process. The interface also contains two buttons that are always available:Button | Description |
---|---|
![]() | Closes the configuration wizard, without continuing the packaging process if it was in progress. |
![]() | Closes the configuration wizard and continues the packaging process if it was in progress. |
Basic Settings
The Basic Settings tab allows you to set up your game for development and testing on the Mac platform.
Field | Description |
---|---|
Bundle Name | This is a name shown below the app's icon in Finder as well as in app's menu bar. (Example: UDK Game ) |
Bundle Identifier | Identifier for the application bundle. If packaging for Mac App Store, this should match the bundle identifier of the App ID created on Apple's Developer website previously. (Example: com.EpicGames.UDKGame) |
Destination path for deployment | This is a path where the resulting application archive will be copied to during deployment. |
Icon | It's a path to the ICNS file with an icon that should be used for the app. If empty, default UDK icon will be used. |
Mac App Store Settings
The Mac App Store Settings tab contains a tool for importing a 3rd Party Mac Developer Application certificate that's needed for signing the app for the Mac App Store.
Button | Description |
---|---|
![]() | Imports a development certificate previously downloaded from Apple's Developer website or a .p12 file exported from Keychain Access. |