UDN
Search public documentation:
UsingArchetypes
日本語訳
中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
中国翻译
한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
Using Archetypes
Overview
Archetypes allow content developers to take a snapshot of an existing Object (including property values, components, object references), and save that snapshot as a placeable content resource or as a template which is used in Unrealscript. Archetypes are stored in normal Unreal package files which are managed by content developers, and allow content developers to place "instances" of actor based archetypes in maps and sequences without requiring any programmers. An object based archetype still allows content developers to reference other content and properties, but they will not be placeable in Unreal Editor. If a content developer changes the default value of a property in an archetype, that value is automatically propagated to all instances of that archetype in existing levels and content except those instances which have had that property value customized. Changes to Archetype properties are propagated immediately to instances in the currently open level, and propagated to instances in other packages the next time those packages are loaded. You can also create an archetype based on an actor which is itself an instance of another archetype. In this way, you can create complex hierarchies of archetypes, where each archetype "child" inherits the default values from its "parent" Archetype.
Creating An actor based archetype
Actor based archetype can be created in two ways. Either placing the placeable actor in the level and then archetyping it, or archetyping from the Actor Classes tab within the Content Browser.
Creating an archetype from an actor within the level
To create an archetype from an actor within the level, select the actor that you would like to base the archetype from.


Creating an archetype from the Actor Classes tab within the Content Browser
To create an archetype from the Actor Classes tab within the Content Browser, first open up the Content browser.






Create an object based archetype
Creating an object based archetype is done in the same manner as creating actor based archetypes from the Actor Classes tab within the Content Browser. First, open up the Content Browser.







Modifying archetype properties
Property values for archetypes are edited using a standard property editor window. To open a property editor window for an archetype resource, locate the archetype resource thumbnail in the Content Browser by selecting the package which contains the archetype, then select the archetype resource thumbnail corresponding to the archetype you wish to modify. Either double-click the thumbnail, or right-click it and select Properties.... A property window for the archetype resource will be displayed. Any changes made to the archetype's property values will be propagated immediately to any existing actors which are instances of that archetype, as well as any archetypes, which are currently loaded, which are based on that archetype ("child" archetypes).
Placing actor based archetypes in the level
To place instance of an archetype resource, select the archetype resource thumbnail in the Content Browser and right-click in one of the level editing view ports to bring up the context menu. Mouse over the Add Actor item to open the Actor placement sub menu. Select the Add Archetype: {ArchetypeName} option to place an instance of the selected archetype in the level. You can verify that this actor is indeed linked to the archetype you selected by opening the property editor window for the actor you just placed, and expanding the Object category. The value for the ObjectArchetype property should be the archetype resource you used to place the actor. This indicates that when the actor is loaded, it will automatically inherit all property value defaults from the archetype resource specified.


Updating actor based archetypes from instances from within the level
It is often easier to modify the archetyped instance within the level to achieve the exact look or properties that is desired. Instead of manually checking and copying the properties back over to the packaged archetype, you can simply ask the instance to update the archetype that the instance is templated from. To do this, first select the archetyped instance within the level.


Archetypes Technical Guide
For a technical description of the way that Object Archetypes in UE3 work behind the scenes, see the Archetypes Technical Guide page.