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한국어
Interested in the Unreal Engine?
Visit the Unreal Technology site.
Looking for jobs and company info?
Check out the Epic games site.
Questions about support via UDN?
Contact the UDN Staff
Groups Browser
Document Summary: A guide and reference to using the Groups Browser for managing levels. Document Changelog: Last updated by Jason Lentz (DemiurgeStudios?), for creation purposes. Original author was Jason Lentz (DemiurgeStudios?).Introduction
The groups browser is an often over looked yet very useful tool. This document will demonstrate how to take advantage of this feature and organize your level.Creating New Groups
Initially, everything you add to your level will be placed in the "None" group. To create a new group you must first select one or all of the Actors you want to include in the group. Next, click on the "New Group" button at the top of the Group Browser.
Adding and Subtracting to and from Groups
Adding Actors to groups is easy. Simply select the actors you wish to include in a group, then select the group in the Groups Browser and hit the "Add" button. You can also remove actors by following the same process and hitting the "Remove" button.
Organizing and Using Groups
Groups have two powerful uses (hiding and selecting actors), but they are only as powerful as when well organize. You can use your groups to quickly un-clutter a scene leaving only the geometry and Actors that you are working with. For example you might be working on a building that has multiple levels but is comprised of many modular parts. By assigning each floor to a group you can hide each of the floors you aren't working on making the top view much more manageable. Another useful feature in using Groups is that you can use them to select Actors of a particular group. You might have a field of trees for which you only one tree StaticMesh, but eventually you will have three types of trees. In the mean time, you could use the one tree and propagate it throughout the level but assigning certain sets of trees into different groups. Later you can then go back and select that group by click on the group name and then clicking the "Select Actors" button (shown below), and then change the StaticMesh property of all of them at once.